Good afternoon, ladies and gentlemen. The last blog on the topic of global modifications was received a little warmer than I expected, so… so for now I’ll do a little other things. But the Moddno branch about worthy things did not close.However, this is just a lyrical digression. In order not to pull the honorable Mr. Cat by body parts not intended for this, let’s move on to the Introduction.
Lyrics. Where would we be without her?!
I hear a voice from a beautiful distance,
He calls me to wonderful lands.
I hear a voice, the voice asks sternly:
And today how much heresy I burned?
-A reasonable question for any Imperium fan-
Vakha 40k. You know what it is? https://nonukgamblingsites.co.uk/review/spins-heaven/ Well, Warhammer 40,000. Exterminatus. Epic betrayals. Three-four meter tall men in power armor, kneading power swords and power axes in the power fists of power enemies. Tariff for a manual chainsaw “Buzzing in a big way”. PATHOS. EPIC. EXPLOSIONS. HERESY. HARDER. BETTER. FASTER. STRONGER. That’s all. Well, Warhammer 40,000. Great place. I would never go there for a weekend or permanent residence. But sometimes I want blood for the blood god. I want to wave something in the name of the Emperor. Well, or with a cry of “BIG GOODOOOOOO. » burst into enemy trenches with your trusty katana, and only then remember that Tau fire wars are very bad at hand-to-hand combat. And even if you now have little understanding of what Tau is, how the Imperium differs from the Empire, what the zerg and elves have forgotten here – don’t despair. The road to Vakha is measured in hundreds of human lives. You still won’t read all the books that have been written and written in graphamania. However, I still recommend looking at at least the dictionary on Lurka. Yes, and this text does not set itself the goal of introducing a newbie to ENT vahi.
It’s actually not that difficult to get used to the world of Warhammer 40k. We have a wonderful wargame, which somewhat spoils the closedness of the community. I really don’t recommend mentioning in “decent society” that you have played something in the Vakha universe on a PC. Tabletop battles, in turn, are built on a rich world described in hundreds of editions of codexes and fiction (as well as in notes on the monitors of Games Workshop employees, which contain various important plot elements and will soon be lost). In the electronic version, we can control armies of various factions in a dozen strategies, control a space marine, an eldar, even an inquisitor, but that’s all… not that.
In our simple, harsh reality, you can read the history of the country you are interested in, watch a couple of videos, order yourself “national” food at a nearby eatery and learn the state language. But this will not be a full-fledged acquaintance. If you want to one day say: “I know everything about this!"- you need to breathe the air of this country. Walk along the streets of cities. Chat with the locals and, ideally, live a little like them. Then, having soaked in the atmosphere and picked up local obscenities, you can, with a respectable look, tell your friends about distant lands, where everything is not like people’s.
You won’t believe it. This applies to any fictional universe no less than, for example, Japan, Italy or Argentina. Reading “historical” books about the terrible times of the Horus Heresy, the brilliant campaigns of Commissar Cain or the harsh battles of some Ultramarines, you cannot say: “I know what I’m reading about.”. When commanding plastic figures or pieces of computer code, you cannot say “I was there.”. But there, beyond the borders of reality, lurks such an interesting, deadly, adventure-rich world… A world in which not a single sane person would want to live. A world that no sane adventurer would miss. Even if instead of the romance of Star Wars or the serene (most often) landscapes of the D&D universes, there is darkness, pathos, despair and the brochure “40,000 ways to die” (which has been regularly replenished for more than twenty years) – the fan base of the Warhammer 40k universe continues to grow.
Especially for you, my dear romantics of pain and overcoming, the FFG company has done a titanic job and created a series of beautiful (although rather terrible in the best sense of the word) role-playing games. However, the word “series” will not be entirely correct. At the moment we have a certain list of rule books and additions for them. And almost this entire pile of paper fits together perfectly, allowing you to create any plot at all and plunge players into it without any problems.
If you suddenly don’t know what role-playing games (RPGs) are, Dmitry Kungurov has already written enough on his blog: stopgame.ru/blogs/topic/77604
If you know or guess the meaning of the words Tabletop Role-Playing Game, look a little lower, because these words complete a somewhat lengthy lyrical introduction
Abandon hope, everyone who enters here.
?
Phosphorous paints – I’ll put on a show for you!
The sight of an ominous mask will terrify the main character.
As soon as you come to me, say goodbye to the white light!
You will all die. But you know about it?
-Typical NRI master-
You know, I completely forgot to warn you. If you suddenly decide to plunge into any role-playing game from FFG, you should know an important thing. You’re not welcome here. No matter who you are, the enemy is always stronger and overwhelming in numbers. If you think that WH 40k role-playing games are a heroic epic with hundreds of defeated enemies, you are mistaken. Most likely, you will die heroically (or most likely not so heroically) in the process. Any homeless person with a rusty self-propelled gun is capable of blowing off the head of a sloppy Inquisition acolyte or cultist. To be honest, I myself witnessed how an absolutely unpumped thief brutally killed a space marine clad in power armor. And it’s one thing when you see something like this in a wargame. There, sacrifices are made for dozens of characters, one such miracle often causes much less consequences. But when some rogue, created to introduce heroes into an inhospitable world, kills one of the four elite warriors of the Emperor sent to destroy the great demon..
However, most players are not in danger of the situation described above. After all, most players will only see powerful weapons and armor on enemies. Games often take place on the brink of survival, where the main criterion for a weapon is not its power, but the cheapness and availability of ammunition for it. And also the opportunity to collect loot from corpses. Since even if the enemy is defeated, with a 30% probability all cartridges, grenades, oil bottles and mechanisms will detonate and break. Most likely – together with the players, if they did not have time to get away at a sufficient distance. The “hundred-sided cube” system also kicks the unprepared in the balls. A 60% chance of hitting is actually considered as “40 out of 100 that things will be bad now, 70 out of 100 that things won’t get better either.”. After all, only the chance of a miss is calculated as “40 chances of failure”, unlike the same D&D, in which the same probability means “6 chances of failure”. Believe the experience of thousands of roleplayers – shooting from the re-release of X-COM 2 seems quite casual compared to real cubes. But to be honest, even local magic is often more dangerous for the one who uses it. How about a 5% chance of permanent death for the caster on any spell?? And this is still a good outcome, because with a much higher probability, a local magician can be possessed by an extremely unfriendly entity, which generally sneezes on cubes and glares at even seasoned warriors.
I think you get the general idea. So let’s finally take a look at the list of foods you’ll be choking on. We have plenty to choose from. At the time of writing this text there is:
Dark Heresy first and second editions – the harsh everyday life of starving people working for the Inquisition. Sudden turns, the emphasis of the role-playing component on the search for evidence, interrogations, secret penetrations followed by a massacre in the finale. One of the most balanced combat/social systems in the line.
Only war – The Imperial Guard as it is. Heroes run in small groups of 15-20 people with the ability to shoot someone to pass tests and cover the player with the carcass of his comrade. It is especially notable for its expanded rules of combat on various vehicles (yes, you can play the Kursk Bulge 40k without any problems, absolutely canonically, or arrange a small air brawl 100 vs 100)
Dark Crusade – a look at the Imperium from the perspective of a gang of chaosites. Needless to say, the chaos cultists have more problems and less supplies? It gets to the point of ridiculousness – a stern Chaos Space Marine often physically cannot get a canonical bolter with ammunition for it, and most of the company usually carries some kind of large-caliber machine gun. However, the main feature of this system is still in the presentation of the plot and the radically different world of Chaos adepts.
Rough Trader – Dark heresy on steroids. It tells the story of the crew of the ship of the Rogue Trader – a lawless man for whom even the Inquisition has no orders. Each team member eats breakfast with a squad of kroots and during a tea break has a snack with a high demon. By the way, a team can have both first and second. Morality and the boundaries of reason are usually poorly applicable to the heroes of this system, so the adventures of the heroes usually begin with an attempt to secure a particularly powerful artifact (in order to sell it to someone richer), and end with the destruction of all life in a single star system. After all, there could be witnesses!
Deathwatch – As one of the masters said: “Deathwatch is porn where all the characters are bolters.”. This system was literally created to show the same wahoo that is present in books and non-role-playing games. Huge men hammering faith into the Emperor with huge hammers and shooting blessed bolts in quantities capable of ruining a couple of regiments of the imperial guard. However, this does not mean that playing with this system is easier than others. It’s just that the last thing players have to think about is the cost of ammunition.
As written above, the entire line fits perfectly together and you can transfer your characters from one system to another without any problems, drag your favorite feature or spell from Dark Crusade into Dark Heresy. And if suddenly you don’t have enough of what is in the official ones (you want to play out the relationship between the Tyranid swarm) – welcome to the Internet. Because dozens of forums are filled with homemade rule books for any race, sector of space, playing style and sexual preference. As they say, in space no one will hear your (or not your) groan.
In the name of the emperor, of course
-Caiphas Cain-.
You can ask a reasonable question: “And what is there that is not in D&D, GURPS, all sorts of detective stories and the like?. Hardcore can be done anywhere". Honestly? In addition to the main difference in the hundred-sided cube… Ready-made, written rules in case of going crazy (a whole fucking system of madness), huge possibilities for mutation when picking up warp damage (I looked into the warp – I grew a third arm.)…And also – dismemberment. Four full-size pages describing the effects of taking different damage to different parts of the body with gameplay debuffs. At the same time, the palette of pain begins with bruises and short-term loss of balance and ends with torn parts of the body and blood filling a certain area of the walls and floor with difficulty moving on these surfaces (how would you slip on the brains of a fellow party member and miss a move while trying to get up? Another option is to give it a good whack with all that ton of TNT that you were carrying “just in case”. Nobody expected to meet a flamethrower, right??
However, don’t despair too soon. Even if your head was torn off, your arms and legs were flattened, you were sucked into outer space and then sucked into the warp – the rules will be on your side. Because when you create any character, you get N “fate points” – a magic wand. Before all the above-described life situations happen to you, you can use the “fate point” to improve or re-roll the test, improve your health, cure a hangover and charge water via the pict transmitter. And by the next session you will recover everything you spent. But if suddenly you die, forget it. You are not dead. Because if you like the character, burn a fate point and death will spit you back into the world of the living. Without arms and legs, fairly chewed and with the danger of the fins sticking together again in the near future, but with some semblance of breathing and heartbeat.
And this extravaganza of battle that precedes any heroic death! The abundance of weapons and effects that characterize these weapons allows you to both use ready-made guns from books and craft your own for various needs. Sniper weapons work better in the hands of a well-aimed shooter, but with shotguns you just need to run closer. Poisonous projectiles are useless against armor, but once they reach lukewarm flesh, they brutally destroy even the toughest enemies. Well, various grenades and saw-swords allow you to simply throw buckets of cubes at your opponent and choose the results that are most pleasant for you.
Mechan, mechan, mechan. But players don’t live by mechanics alone. After all, besides the guts scattered during a fight, there are many beautiful things in the Warhammer 40,000 universe. All these everyday little things that few people think about. Very few people in the world of perpetual war actually engage in war. In addition to the huge military contingents, tens of thousands of peaceful planets-gardens and planets-administrations are scattered throughout the galaxy. And at each place they eat something, drink somewhere, get treatment, die and are born. Damn it, isn’t it the variety of possible plots and settings that people love wahoos for?? You can become an inhabitant of a feudal world, a resident of a high-tech hive, a savage with a pistol, or even a pilgrim of Love and Goodness from the distant future, who flew into the fortieth millennium due to a malfunction of the warp engines. True, in the latter case you will definitely attract the attention of specially trained Time Inquisitors, who (what a surprise) are not happy to see you.
However, this is another story, relating only to the gentlemen of the Inquisitors and the pilgrim of Love and Goodness from the distant future. And all I can do is remind you that in the world of the distant future there is not only war and wish you strong armor, a faithful hand, a cheerful team and a kind master. Who knows, maybe we will meet again in the vastness of the war hammer universe!
P.S. This is just the beginning of a long journey. Left behind the scenes are the systems themselves, the magic of psycans and various pleasant little things that have been delighting role-players and non-players for many years now. I hope that with this text (as well as past and future ones) I have discovered something new and interesting for you.